Stalker 2: Back to Slag Heap Mission Walkthrough – Choices and Outcomes
Key Takeaways:
- Critical Choices Affect Outcomes: Your decisions in the “Back to Slag Heap” mission determine future quests and potential alliances.
- Options to Show or Hide the PDA: Both choices affect the storyline’s pacing and character relationships.
- Multiple Objectives: Depending on your choice, the mission can lead to additional tasks or a quicker conclusion.
“Back to Slag Heap” is the sixth mission in Stalker 2: Heart of Chernobyl, following the completion of the “Deal with the Devil.” This mission is relatively short but packed with critical choices that shape the trajectory of your story. This guide offers a detailed walkthrough to ensure you navigate the mission seamlessly, make informed decisions, and understand their consequences.
Meet Diode at the Slag Heap
After completing “Deal with the Devil,” Diode contacts you, requesting a meeting at the Slag Heap, located west of the Plant. As you approach, you’ll encounter three guards at the entrance. They’re friendly, so no combat is needed to proceed. Inside, you’ll meet Sgt. Metlov, who will direct you to meet Col. Korshunov and Dr. Dalin upstairs.
Key Decision: Interact with Col. Korshunov and Dr. Dalin
Upon entering the room, you face a choice:
- Show the unusual PDA
- Do not show the unusual PDA
Option 1: Show the PDA
If you decide to show the unusual PDA:
- Korshunov identifies it as a Monolith device and returns it.
- Dalin, the head of SIRCAA, urges you to continue your investigation.
- Korshunov assigns you to visit Wild Island and meet Strider, the leader of the former Monolithians.
- You receive a Ward Badge and 1,500 rubles.
This option adds more objectives, extending the mission’s duration.
Option 2: Do Not Show the PDA
Choosing not to show the PDA leads to a heated argument between Korshunov and Dalin. They let you leave without additional tasks, concluding the Slag Heap portion faster.
Speak with Richter
After finishing the meeting, Richter awaits at the bottom of the stairs. He advises you to head to the Sawmill to meet someone named Scar.
Journey to the Sawmill
The Sawmill is southeast of the Slag Heap in the Wild Island Zone. Before heading out, stock up on supplies such as water or energy drinks for the trek. Upon arrival, you’ll encounter Scar and his team around a campfire.
Key Decision: Interact with Scar
Similar to Korshunov, Scar presents you with the same choice regarding the PDA:
- Show the unusual PDA
- Do not show the unusual PDA
Option 1: Show the PDA
If you show Scar the PDA:
- He recognizes it as Monolith tech.
- Scar directs you to check on Strider at Wild Island, officially concluding the “Back to Slag Heap” mission.
Option 2: Do Not Show the PDA
Choosing not to show the PDA results in Scar issuing a cryptic warning about the dangers ahead. Regardless, the mission is completed, but your relationship with Scar and his faction remains tenuous.
Mission Tips
- Supplies Are Essential: Both the Slag Heap and Sawmill missions require travel, so ensure you’re well-equipped with food, water, and medical supplies.
- Save Often: The choices made in this mission affect the broader storyline and relationships with key factions. Save before making any critical decisions.
- Consider Long-Term Outcomes: Choosing to show or hide the PDA impacts your alliances and future missions. Think strategically about how each decision aligns with your goals.
FAQ
1. What happens if I show the PDA to Korshunov and Scar?
Showing the PDA unlocks additional tasks that delve deeper into the lore of the Zone. However, it may extend your playtime and increase your exposure to challenges.
2. Can I skip additional objectives by hiding the PDA?
Yes, hiding the PDA from both Korshunov and Scar allows you to conclude the mission more quickly, though it might limit future opportunities with these characters.
3. Where is the Wild Island zone?
The Wild Island is southeast of the Slag Heap. It’s marked on your map, and you’ll need to navigate through challenging terrain to reach it.
4. How does this mission affect the story’s ending?
While this mission doesn’t directly dictate the ending, the alliances and relationships you form through your choices significantly influence the narrative’s conclusion.