Stalker 2: Heart of Chornobyl – Should you help or kill Squint?
Key Takeaways
- Major Decisions, Minor Impact: While helping or attacking Squint seems like a minor choice in Stalker 2, it sets the tone for Skif’s moral alignment and the game’s narrative progression.
- Artifact or Sensors: Your decision hinges on whether you prioritize retrieving a valuable artifact for yourself or assisting Squint in his escape.
- No Long-Term Consequences: Whichever path you choose, Squint’s fate doesn’t have a significant impact on the larger story of Stalker 2.
In Stalker 2: Heart of Chornobyl, every decision shapes your journey through the unforgiving Zone. One such pivotal choice occurs during the “Needle in a Haystack” mission, where Skif encounters Squint, a rogue Stalker accused of stealing the Ward Sensors. Do you help Squint escape, or do you attack him and retrieve the sensors by force?
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This guide breaks down both options, offering insights into the gameplay, pros, cons, and what your decision means for the narrative.
Meeting Squint: The Context Behind the Choice
Squint is introduced during the Needle in a Haystack quest as a Stalker who has crossed the Ward by killing their men and stealing their sensors.
- Richter’s Plea: Richter, a neutral figure in the conflict, believes the Ward is overstepping its boundaries and asks Skif to return the sensors to him instead.
- Captain Zotov’s Demand: On the other hand, Zotov sees Squint’s death as justice for his actions and expects Skif to retrieve the sensors for the Ward.
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To proceed, Skif must track Squint to an abandoned windmill, where he is hiding amidst traps and anomalies.
The Two Choices: What Can You Do?
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Option 1: Help Squint Escape
If you choose to help Squint, he will request your aid in retrieving an artifact from a nearby cave to secure his safe passage. This triggers the side quest “Piece of Cake.”
How to Find the Artifact:
- Locate the Cave Entrance: Exit the windmill and follow the objective marker to a farmhouse. Look for a house with a hole in the floor that leads into the cave.
- Prepare for Combat: In the cave, a Bloodsucker mutant will attack. This creature is fast and can camouflage, making it a deadly foe. Engage carefully and aim to deal damage when it’s cloaked.
- Navigate the Acid Field: Deeper in the cave, you’ll encounter pools of acid and an anomalous field. Use your Echo Detector to locate the artifact, which appears as a spiky, glowing green object.
- Return to Squint: Exit via a ladder leading back to the surface and deliver the artifact to Squint.
Pros of Helping Squint:
- Moral Satisfaction: Helping Squint supports the independent Stalkers’ ideology of freedom from the Ward.
- Faction Relations: Richter and other neutral factions may view Skif more favorably.
- Avoids Conflict: This peaceful route spares Squint’s life and prevents unnecessary bloodshed.
Cons of Helping Squint:
- Minimal Rewards: Squint gives little acknowledgment or tangible rewards for your assistance.
- Resource Consumption: Battling the Bloodsucker and traversing the acid field can drain valuable supplies.
Option 2: Attack Squint and Retrieve the Ward Sensors
The more straightforward option is to confront Squint and take the sensors by force.
How to Defeat Squint:
- Combat Strategy: Inside the windmill, Squint uses a broken hunting rifle and has little room to maneuver. Quickly engage him and aim for a decisive takedown.
- Loot the Sensors: After killing Squint, retrieve the sensors from his body and return them to either Richter or Zotov.
Pros of Attacking Squint:
- Simplicity: This route avoids the hassle of retrieving the artifact and saves time.
- Keep the Artifact: Skif retains the artifact found in the cave for himself, potentially benefiting future missions.
- No Consequences: Killing Squint doesn’t affect relationships with the Ward or other factions significantly.
Cons of Attacking Squint:
- Missed Ideological Stand: Squint’s escape represents resistance to the Ward’s authoritarian control, which some players might value supporting.
- Potential Regret: While there’s no long-term impact, players might feel morally conflicted about killing a desperate Stalker.
The Bigger Picture: What Does This Choice Mean?
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Regardless of your decision, Squint’s fate doesn’t significantly impact the overall story of Stalker 2: Heart of Chornobyl. Here’s how it ties into the narrative:
- Moral Ambiguity: Stalker 2 thrives on gray morality, forcing players to make choices without clear-cut right or wrong answers.
- Faction Dynamics: This mission introduces the Ward’s growing influence and the resistance from independent Stalkers like Squint, setting the stage for larger political conflicts.
- Skif’s Personal Goals: Ultimately, Skif’s priority is uncovering the whereabouts of Solder, a traitor from the prologue. Resolving Squint’s situation clears the way for this larger quest.
Which Option Is Best?
Helping Squint: The Right Thing to Do
- Supporting Squint aligns with a more empathetic playthrough, emphasizing freedom and resistance against oppressive forces.
- It also demonstrates Skif’s willingness to navigate the Zone diplomatically.
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Attacking Squint: The Pragmatic Choice
- Players who prefer efficiency and resources may find attacking Squint more rewarding.
- Keeping the artifact ensures Skif is better equipped for future challenges.
Ultimately, the best choice depends on how you want to shape Skif’s journey and role within the Zone.
FAQs
Q: Does Squint appear later in the story if you help him escape?
A: No, Squint doesn’t seem to have any significant role in the later narrative of Stalker 2.
Q: Can you still keep the artifact if you help Squint?
A: No, handing the artifact to Squint is necessary if you choose to assist him.
Q: Does killing Squint affect relationships with Richter or Zotov?
A: No, neither faction seems to care much about Squint’s fate as long as the sensors are returned.